About LeagueSpawn

LeagueSpawn builds free tooling for people who run competitive gaming events. Not for enterprises with a budget line — for the community organiser running a 32-team cup out of a Discord server on a Saturday.

Who runs LeagueSpawn?

Hi, I’m Faheem Iqbal, the developer and founder of LeagueSpawn. I built it as a simple alternative to bracket generators that make you pay, sign up or wade through settings before giving you anything useful. I have built several other plugins and platforms for the sports community, and I know how frustrating it is to find a tool that gets your tournament bracket onto your website or Discord quickly. That is the gap LeagueSpawn fills.

If you have suggestions, questions or feedback, email admin@leaguespawn.com or use the contact page. I read every message.

Why we built the bracket generator

Most bracket tools want an account before they will show you anything, lock exports behind a subscription, or produce something you would be embarrassed to post in a Discord channel. We wanted the opposite: open the page, paste a team list, and have a bracket you can share in under a minute.

How your data is handled

The bracket generator has no backend. Your tournament lives in your browser’s local storage and, when you share it, inside the link itself. Team logos you upload never leave your device. We do not have a copy of your bracket, because there is nowhere for it to be stored. See our privacy policy for the full detail on analytics and advertising.

How we write our guides

Our tournament guides are written from hands-on experience running and building tools for community events. We check formulas against the bracket engine itself, so the match counts, BYE tables and round counts you read are the same numbers the generator produces. Game-specific settings, such as map pools and overtime rules, change over time; when they do, we update the guide and its date. If you spot something out of date, tell us and we will fix it.